/*
Happy
Birthday
Connect a
piezo buzzer or speaker to pin 11 or select a new pin.
More songs
available at
https://github.com/robsoncouto/arduino-songs
Robson Couto, 2019
*/
#define
NOTE_B0 31
#define
NOTE_C1 33
#define
NOTE_CS1 35
#define
NOTE_D1 37
#define
NOTE_DS1 39
#define
NOTE_E1 41
#define
NOTE_F1 44
#define
NOTE_FS1 46
#define
NOTE_G1 49
#define
NOTE_GS1 52
#define
NOTE_A1 55
#define
NOTE_AS1 58
#define
NOTE_B1 62
#define
NOTE_C2 65
#define
NOTE_CS2 69
#define
NOTE_D2 73
#define
NOTE_DS2 78
#define
NOTE_E2 82
#define
NOTE_F2 87
#define
NOTE_FS2 93
#define
NOTE_G2 98
#define
NOTE_GS2 104
#define
NOTE_A2 110
#define
NOTE_AS2 117
#define
NOTE_B2 123
#define
NOTE_C3 131
#define
NOTE_CS3 139
#define
NOTE_D3 147
#define
NOTE_DS3 156
#define
NOTE_E3 165
#define
NOTE_F3 175
#define
NOTE_FS3 185
#define
NOTE_G3 196
#define
NOTE_GS3 208
#define
NOTE_A3 220
#define
NOTE_AS3 233
#define
NOTE_B3 247
#define
NOTE_C4 262
#define
NOTE_CS4 277
#define
NOTE_D4 294
#define
NOTE_DS4 311
#define
NOTE_E4 330
#define
NOTE_F4 349
#define
NOTE_FS4 370
#define
NOTE_G4 392
#define
NOTE_GS4 415
#define
NOTE_A4 440
#define
NOTE_AS4 466
#define
NOTE_B4 494
#define
NOTE_C5 523
#define
NOTE_CS5 554
#define
NOTE_D5 587
#define
NOTE_DS5 622
#define
NOTE_E5 659
#define
NOTE_F5 698
#define
NOTE_FS5 740
#define
NOTE_G5 784
#define
NOTE_GS5 831
#define
NOTE_A5 880
#define
NOTE_AS5 932
#define
NOTE_B5 988
#define
NOTE_C6 1047
#define
NOTE_CS6 1109
#define
NOTE_D6 1175
#define
NOTE_DS6 1245
#define
NOTE_E6 1319
#define
NOTE_F6 1397
#define
NOTE_FS6 1480
#define
NOTE_G6 1568
#define
NOTE_GS6 1661
#define
NOTE_A6 1760
#define
NOTE_AS6 1865
#define
NOTE_B6 1976
#define
NOTE_C7 2093
#define
NOTE_CS7 2217
#define
NOTE_D7 2349
#define
NOTE_DS7 2489
#define
NOTE_E7 2637
#define
NOTE_F7 2794
#define
NOTE_FS7 2960
#define
NOTE_G7 3136
#define
NOTE_GS7 3322
#define
NOTE_A7 3520
#define
NOTE_AS7 3729
#define
NOTE_B7 3951
#define
NOTE_C8 4186
#define
NOTE_CS8 4435
#define
NOTE_D8 4699
#define
NOTE_DS8 4978
#define
REST 0
// change this
to make the song slower or faster
int tempo =
140;
// change this
to whichever pin you want to use
int buzzer =
11;
// notes of the
moledy followed by the duration.
// a 4 means a
quarter note, 8 an eighteenth , 16 sixteenth, so on
// !!negative
numbers are used to represent dotted notes,
// so -4 means
a dotted quarter note, that is, a quarter plus an eighteenth!!
int melody[] =
{
// Happy
Birthday
// Score
available at https://musescore.com/user/8221/scores/26906
NOTE_C4,4,
NOTE_C4,8,
NOTE_D4,-4,
NOTE_C4,-4, NOTE_F4,-4,
NOTE_E4,-2,
NOTE_C4,4, NOTE_C4,8,
NOTE_D4,-4,
NOTE_C4,-4, NOTE_G4,-4,
NOTE_F4,-2,
NOTE_C4,4, NOTE_C4,8,
NOTE_C5,-4,
NOTE_A4,-4, NOTE_F4,-4,
NOTE_E4,-4,
NOTE_D4,-4, NOTE_AS4,4, NOTE_AS4,8,
NOTE_A4,-4,
NOTE_F4,-4, NOTE_G4,-4,
NOTE_F4,-2,
};
// sizeof gives
the number of bytes, each int value is composed of two bytes (16
bits)
// there are
two values per note (pitch and duration), so for each note there are
four bytes
int notes =
sizeof(melody) / sizeof(melody[0]) / 2;
// this
calculates the duration of a whole note in ms
int wholenote =
(60000 * 4) / tempo;
int divider =
0, noteDuration = 0;
void setup() {
// iterate
over the notes of the melody.
// Remember,
the array is twice the number of notes (notes + durations)
for (int
thisNote = 0; thisNote < notes * 2; thisNote = thisNote + 2) {
//
calculates the duration of each note
divider =
melody[thisNote + 1];
if (divider
> 0) {
//
regular note, just proceed
noteDuration = (wholenote) / divider;
} else if
(divider < 0) {
// dotted
notes are represented with negative durations!!
noteDuration = (wholenote) / abs(divider);
noteDuration *= 1.5; // increases the duration in half for dotted
notes
}
// we only
play the note for 90% of the duration, leaving 10% as a pause
tone(buzzer, melody[thisNote], noteDuration * 0.9);
// Wait for
the specief duration before playing the next note.
delay(noteDuration);
// stop the
waveform generation before the next note.
noTone(buzzer);
}
}
void loop() {
// no need to
repeat the melody.
// iterate
over the notes of the melody.
// Remember,
the array is twice the number of notes (notes + durations)
for (int
thisNote = 0; thisNote < notes * 2; thisNote = thisNote + 2) {
//
calculates the duration of each note
divider =
melody[thisNote + 1];
if (divider
> 0) {
//
regular note, just proceed
noteDuration = (wholenote) / divider;
} else if
(divider < 0) {
// dotted
notes are represented with negative durations!!
noteDuration = (wholenote) / abs(divider);
noteDuration *= 1.5; // increases the duration in half for dotted
notes
}
// we only
play the note for 90% of the duration, leaving 10% as a pause
tone(buzzer, melody[thisNote], noteDuration * 0.9);
// Wait for
the specief duration before playing the next note.
delay(noteDuration);
// stop the
waveform generation before the next note.
noTone(buzzer);
}
}
|